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Sticky: [4E] Characters of Sagaris
2 years ago  ::  Jul 15, 2008 - 11:19AM #1
MindWandererB
Posts: 1,788
Date Joined: 04/23/05
  • Core Coliseum Elder
Welcome to the City of Sagaris



For Player Characters only!


This thread is for Player Characters only so please do not post here unless it is a new pair of gladiators. If you are new to the Core Coliseum, you will find everything you need in the Rules of Sagaris. Those who visit the Core Coliseum for the first time should read the Quickstart Guide first, and if you have any questions, ask in the Tavern.

The following sample character sheet template is recommended, but not required. However, please be sure to include all the same information, including breakdowns of the various values. It's also best if you keep all the information in the same order, to make things easier on your pitlords. Do not reprint entire powers or items verbatim from the Player's Handbook; since 4th edition does not have an Open Game License, such reprinting is illegal. Summarize only enough information that the pitlord can run your fights; if the exact phrasing has to be looked up, the books will be used.

To use the sample sheet, click the button and delete the [QUOTE=MindWandererB;16354331] and


tags at the beginning and end.

"Edison didn't succeed the first time he invented Benjamin Franklin, either." Albert the Alligator, Walt Kelly's Pogo Sunday Book

The Core Coliseum: test out your 4e builds and fight to the death.
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2 years ago  ::  Jul 15, 2008 - 11:39AM #2
MindWandererB
Posts: 1,788
Date Joined: 04/23/05
  • Core Coliseum Elder
Ready for Month Day [Fight 1]

Team Name


Character Name 1 Show
[FONT="Courier New"]Character Name
Sex Race Class Level
Hit Points....??......Bloodied....??
Healing Surge.??......Surges/day..??
Initiative....+?......Speed.......?

AC...?? (10 +? level, +? abil, +? armor, +? shield, +? enh)
Fort.?? (10 +? level, +? abil, +? class, +? enh)
Ref..?? (10 +? level, +? abil, +? class, +? shield, +? enh)
Will.?? (10 +? level, +? abil, +? class, +? enh)

Attacks:
Melee Basic...+?(weapon).....Damage: ?d?+?
(+? level, +? Str, +? prof, +? enh)
Ranged Basic..+?(weapon).....Damage: ?d?+?...Range ??/??
(+? level, +? Dex, +? prof, +? enh)
Ranged Basic..+?(power)......Damage: ?d?+?...Range ??
(+? level, +? Int/Cha, +? enh)

At-Will Powers:
Name
Source (e.g. class, racial) Type (attack, utility) Level
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Encounter Powers:
Name
Source (e.g. class, racial) Type (attack, utility) Level
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Daily Powers:
Name
Source (e.g. class, racial) Type (attack, utility) Level
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Item Powers:
Name of item
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???


Ability Scores
STR ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
CON ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
DEX ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
INT ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
WIS ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
CHA ?? (+?) [?? pts] [?? base, +? racial, +? advancement]


Feats
Feat Name (effect)

Class Features
Feature Name (effect)

Racial Features
Feature Name (effect)

Skills
Acrobatics.......+? (Trained)
Arcana...........+?
Athletics........+?
Bluff............+?
Diplomacy........+?
Dungeoneering....+?
Endurance........+?
Heal.............+?
History..........+?
Insight..........+?
Intimidate.......+?
Nature...........+?
Perception.......+?
Religion.........+?
Stealth..........+?
Streetwise.......+?
Thievery.........+?

Equipment:
??? armor [? gp][? lb]
??? melee weapon [? gp][? lb]
??? ranged weapon [? gp][? lb]
??? ammunition [? gp][? lb]
??? miscellaneous [? gp][? lb]
??? magic item [? gp][? lb]

Total: ??/??? gp, ??/??? lb[/FONT]Retraining Show
Level 2: ...
Level 3: ...
Character Name 2 Show
[FONT="Courier New"]Character Name
Sex Race Class Level
Hit Points....??......Bloodied....??
Healing Surge.??......Surges/day..??
Initiative....+?......Speed.......?

AC...?? (10 +? level, +? abil, +? armor, +? shield, +? enh)
Fort.?? (10 +? level, +? abil, +? class, +? enh)
Ref..?? (10 +? level, +? abil, +? class, +? shield, +? enh)
Will.?? (10 +? level, +? abil, +? class, +? enh)

Attacks:
Melee Basic...+?(weapon).....Damage: ?d?+?
(+? level, +? Str, +? prof, +? enh)
Ranged Basic..+?(weapon).....Damage: ?d?+?...Range ??/??
(+? level, +? Dex, +? prof, +? enh)
Ranged Basic..+?(power)......Damage: ?d?+?...Range ??
(+? level, +? Int/Cha, +? enh)

At-Will Powers:
Name
Source (e.g. class, racial) Type (attack, utility) Level
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Encounter Powers:
Name
Source (e.g. class, racial) Type (attack, utility) Level
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Daily Powers:
Name
Source (e.g. class, racial) Type (attack, utility) Level
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Item Powers:
Name of item
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???


Ability Scores
STR ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
CON ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
DEX ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
INT ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
WIS ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
CHA ?? (+?) [?? pts] [?? base, +? racial, +? advancement]


Feats
Feat Name (effect)

Class Features
Feature Name (effect)

Racial Features
Feature Name (effect)

Skills
Acrobatics.......+? (Trained)
Arcana...........+?
Athletics........+?
Bluff............+?
Diplomacy........+?
Dungeoneering....+?
Endurance........+?
Heal.............+?
History..........+?
Insight..........+?
Intimidate.......+?
Nature...........+?
Perception.......+?
Religion.........+?
Stealth..........+?
Streetwise.......+?
Thievery.........+?

Equipment:
??? armor [? gp][? lb]
??? melee weapon [? gp][? lb]
??? ranged weapon [? gp][? lb]
??? ammunition [? gp][? lb]
??? miscellaneous [? gp][? lb]
??? magic item [? gp][? lb]

Total: ??/??? gp, ??/??? lb[/FONT]Retraining Show
Level 2: ...
Level 3: ...
Fight Summary Show
Current Fight Cycle:
Fight 1 Show

Fight 2 Show

Fight 3 Show


Results
1: [post=???]Win/Loss[/post] vs. Opponent (Player)
Total: ?? wins, ?? losses = ?? victory points
"Edison didn't succeed the first time he invented Benjamin Franklin, either." Albert the Alligator, Walt Kelly's Pogo Sunday Book

The Core Coliseum: test out your 4e builds and fight to the death.
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2 years ago  ::  Jul 15, 2008 - 11:47AM #3
lonewolf
Posts: 3,176
Date Joined: 02/23/04
Power and Endurance


Brag Show
[FONT="Courier New"]Brag
Male Bugbear Rogue 5
Hit Points....49......Bloodied....24
Healing Surge.12......Surges/day..7
Initiative....+6......Speed.......6

AC....Fort....Ref.....Will
19.....18......20......15

Attacks:
Melee Basic...+12(dagger).....Damage: 1d6+6
(+2 level, +4 Str, +3 prof, +1 rogue, +2 enhancement)
Ranged Basic..+12(dagger).....Damage: 1d6+6...Range5/10
(+2 level, +4 Dex, +3 prof, +1 rogue, +2 enhancement)



At-Will Powers:
Piercing Strike
dagger....+12 vs. Reflex
Hit: 1d6+6 damage

Deft Strike
dagger....+12 vs. AC
Hit: 1d6+6 damage
Special: You can move 2 squares before the attack


Encounter Powers:
Torturous Strike
dagger....+12 vs. AC
Hit: 2d6+10 damage

Tumble
Move Action
Effect: You can shift a number of squares equal to half your speed.

Bait and Switch
dagger....+12 vs. Will
Hit: 2d6+6 damage. In addition, you switch places with the target and can then shift 1 square.

Predatory Eye
Minor Action
Effect: If you have combat advantage against a target, you deal +1d6 damage on the next attack you make against that target. You must apply this bonus before the end of your next turn.

Daily Powers:
Easy Target
Dagger....+12 vs. AC
Hit: 2d6+6 damage and target is slowed and grants combat advantage to you (save ends both).
Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.

Deep Cut
Dagger....+12 vs. Fortitude
Hit: 2d6+6 damage and target gets 9 ongoing damage (save ends).
Miss: Half damage, and no ongoing damage

Item Powers:
Bloodcut Armor
Power(Healing Surge): Minor action. While you are bloodied gain resist 10 to all damage until the end of your next turn

Ability Scores
Ability....Check......... Ability....Check
Scores....Modifier....... Scores....Modifier
STR 19.....+4............ CON 12.....+1
DEX 19.....+4............ INT 08.....-1
WIS 10.....+0............ CHA 12.....+1


Feats
Nimble Blade[sup]Lvl 1[/sup] +1 attack with light & heavy blades while having combat advantage
Toughness[sup]Lvl 2[/sup]
Backstabber[sup]Lvl 4[/sup]

Rogue Features
First Strike
Rogue Tactics(Brutal Scoundrel)
Rogue Weapon Talent
Sneak Attack(+2d8+4)

Racial Features
+2 Str, +2 Dex
Size: Medium
Speed: 6 squares
Languages: Common, Goblin
Vision: Low-light
Skill Bonuses: +2 Intimidate, +2 Stealth
Oversized: You can use weapons of your size or one size larger than you as if they were your size.


Skills
Acrobatics.......+11
Arcana...........+1
Athletics........+11
Bluff............+3
Diplomacy........+3
Dungeoneering....+2
Endurance........+3
Heal.............+2
History..........+1
Insight..........+2
Intimidate.......+10
Nature...........+2
Perception.......+7
Religion.........+1
Stealth..........+13
Streetwise.......+3
Thievery.........+11

Equipment:
Large Dagger +2[1800 gp][1 lb]
Bloodcut Leather Armor +1[840 gp][15 lb]
Amulet of Protection +2 [1800 gp][- lb]
Standard Adventurers Kit [15 gp][33 lb]
Thieves’ tools [20 gp][1 lb]
Climbers Kit [2 gp][11 lb]


Total: 4477/4750 gp, 61/180 lb[/FONT]

Halo Show
[FONT="Courier New"]Halo
Male Dwarven Fighter 5
Hit Points....58......Bloodied....29
Healing Surge.14......Surges/day..11
Initiative....+3......Speed.......5

AC....Fort....Ref.....Will
23.....19......17......16

Attacks:
melee basic...+12(bastardsword).....Damage: 1d10+6
(+2 level, +4 Str, +3 prof, +1 fighter, +2 enhancement)
Ranged Basic..+10(javelin).....Damage: 1d6+5...Range 10/20
(+2 level, +4 Str, +2 prof, +1 fighter, +1 enhancement)


At-Will Powers:
Reaping Strike
bastardsword....+12 vs. AC
Hit: 1d10+6 damage
Miss: 2 damage

Tide of Iron
bastardsword....+12 vs. AC
Hit: 1d10+6 damage, push the target 1 square and shift after it


Encounter Powers:
Spinning Sweep
bastardsword....+12 vs. AC
Hit: 1d10+6 damage, and you knock the target prone

No Opening
Immediate Interrupt
Trigger: An enemy attacks you and has combat advantage against you
Effect: cancel the combat advantage you were about to grant to the attack

Sweeping Blow
Close burst 1
Target: each enemy in the burst you can see
bastardsword....+14 vs. AC
Hit: 1d10+6 damage

Daily Powers:
Comeback Strike[Reliable]
bastardsword....+12 vs. AC
Hit: 2d10+6 damage and you can spend a Healing surge

Crack the Shell[Reliable]
bastardsword....+12 vs. AC
Hit: 2d10+6 damage and the target takes ongoing 5 damage and a -2 penalty to AC(save ends both)


Healing Word
Cleric Feature
Close burst 5
Minor Action Target: One ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.


Item Powers:
Cloak of resistance
Power(Daily): Minor action. Gain resist 5 to all damage until the end of your next turn

Ability Scores
Ability....Check......... Ability....Check
Scores....Modifier....... Scores....Modifier
STR 18.....+4............ CON 14.....+2
DEX 14.....+2............ INT 10.....+0
WIS 16.....+3............ CHA 08.....-1


Feats
Initiate of the Faith[sup]lvl 1[/sup] multiclass into Cleric, trained in Religion, use Healing word 1/day
Toughness[sup]lvl 2[/sup]
Weapon Proficiency(bastardsword)[sup]lvl 4[/sup]


Class Features
Combat Challenge
Combat Superiority
Fighter Weapon Talent(one-handed)

Racial Features
+2 Con, +2 Wis
Lowlight vision
Languages: Common, Dwarven
+2 Dungeoneering, +2 Endurance
+5 racial bonus to saves vs poison
use second wind as minor action
reduce enemy push/pull/slides against you by 1 square


Skills
Acrobatics.......+4
Arcana...........+2
Athletics........+11
Bluff............+1
Diplomacy........+1
Dungeoneering....+7
Endurance........+12
Heal.............+10
History..........+2
Insight..........+5
Intimidate.......+1
Nature...........+5
Perception.......+5
Religion.........+7
Stealth..........+3
Streetwise.......+1
Thievery.........+3

Equipment:
scale armor +2[1800 gp][45 lb]
Heavy Shield[10 gp][15 lb]
Bastardsword +2[1800 gp][4 lb]
Javelin+1[360 gp][2 lb]
Cloak of Resistance +1[520 gp][- lb]
Lantern [7 gp][2 lb]

Total: 4497/4750 gp, 68/180 lb[/FONT]
retraining Show

lvl2: Cleave => Reaping Strike
lvl3: Passing attack => Spinning Sweep




Fight Summary Show
Current Fight Cycle:
Fight 1 Show
-- Brag used an action point, one healing surge and his bloodcut armor ability (can be refreshed with a healing surge)
-- Halo used Comeback Strike, Healing Word, 2 healing surges

Prebuff: use one healing surge to refresh bloodcut armor
Fight 2 Show

Power & endurance win and gain 2 VP. Brag used nothing. Halo used 1 healing surge and Crack the shell

Fight 3 Show


Results
1: Loss vs. Drow Hunting Party (whitebaron)
2: Victory vs. Hermes Strike (TelinArtho)
3: Victory vs. Sehanine's Stalkers (LinkN)
4: Victory vs. Charcoal Radiance (Douglas Zuver)
5: Loss vs. Sehanine's Stalkers (LinkN)
6: Victory vs. Sons of the Hunt (post_ironic)
7: Loss vs. The Duelettes (Salratol)
8: Victory vs. Bareth´kuls Minions (Salratol)
9: Loss vs. Sons of the Hunt (post_ironic)
10: Victory vs. The Duelettes (Salratol)

Total: 6 wins, 4 losses = 16 victory points
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2 years ago  ::  Jul 15, 2008 - 9:15PM #4
Hirumajoe
Posts: 273
Date Joined: 09/01/06
  • Core Coliseum Elder
Team Longshot


Kage Show
[FONT="Courier New"]Kage
Good Male Elf Ranger 1
Hit Points....25......Bloodied....12
Healing Surge. 6......Surges/day.. 7
Initiative....+5......Speed....... 7

AC....Fort....Ref.....Will
18.....12......16......12

Attacks:
Melee Basic...+3 Longsword.....Damage: 1d8+0
(+0 level, +0 Str, +3 prof, +0 enh)
Ranged Basic..+7 Longbow.....Damage: 1d10+6...Range 20/40
(+0 level, +5 Dex, +2 prof, +0 enh)


At-Will Powers:
Nimble Strike
Longbow 20/40....+7 vs. AC
Standard....One Creature
Hit: 1d10+6 damage
Effect: Shift 1 square before or after you attack

Twin Strike
Longbow 20/40....+7 vs. AC, two attacks
Standard....One or Two Creatures
Hit: 1d10+1 damage

Encounter Powers:
Two-Fanged Strike
Weapon, range, or area....+7 vs. AC, two attacks
Standard....One creature
Hit: 1d10+6 damage and if both hit an additional 2 damage

Elven Accuracy
Free Action....Personal
Effect: Reroll an attack roll. Use the second roll, even if its lower.


Daily Powers:
Hunter's Bear Trap
Longbow 20/40 ....+7 vs. AC
Standard....One Creature
Hit: 2d10+6 damage and target is slowed and takes 5 ongoing damage (save ends both)
Miss: Half damage, no ongoing damage and target is slowed until the end of your next turn

Utility Powers:

Item Powers:

Ability Scores
STR 10 (+0) [0 pts] [10 base]
CON 13 (+1) [3 pts] [13 base]
DEX 20 (+5) [16 pts] [18 base, +2 racial]
INT 10 (+0) [0 pts] [10 base]
WIS 15 (+2) [3 pts] [13 base, +2 racial]
CHA 8 (-1) [0 pts] [8 base]

Feats
Bonus: Defensive Mobility (+2 AC vs Opportunity attacks)
1: Weapon Focus (Bows)

Class Features
Archer Fighting Style (Bonus feat: Defensive Mobility)
Hunter's Quarry (Minor;Once per turn designate Quarry, deal an extra 1d6 damage to quarry 1/round)
Prime Shot (+1 to hit while closest ally to target)

Racial Features
Elven Weapon Proficiency (Proficient in Longbow and shortbow)
Fey Origin (Considered Fey)
Group Awareness (Grant non-elf allies within 5 square +1 racial bonus to perception)
Wild Step (Ignore difficult terrain when shifting)
Elven Accuracy (Racial Power)

Skills
Acrobatics.......+9 (Trained)
Arcana...........+0
Athletics........+4 (Trained)
Bluff............-1
Diplomacy........-1
Dungeoneering....+0
Endurance........+1
Heal.............+2
History..........+0
Insight..........+2
Intimidate.......-1
Nature...........+7 (Trained)
Perception.......+9 (Trained)
Religion.........+0
Stealth..........+9 (Trained)
Streetwise.......-1
Thievery.........+4

Equipment:
Hide armor [30 gp][25 lb]
Longsword [15 gp][4 lb]
Longbow weapon [30 gp][3 lb]
150 arrows (5 quivers) [5 gp][15 lb]
Standard Adventuring Kit [15 gp][33 lb]

Total: 95/100 gp, 80/100 lb[/FONT]
Shahai Show
[FONT="Courier New"]Shahai
Evil Female Human Wizard 1
Hit Points....22......Bloodied....11
Healing Surge. 5......Surges/day.. 7
Initiative....+0......Speed.......6

AC....Fort....Ref.....Will
16.....12......15......16

Attacks:
Melee Basic...+2 Dagger.....Damage: 1d4-1
(+0 level, -1 Str, +3 prof, +0 enh)
Ranged Basic..+4 Magic Missile......Damage: 2d4+4...Range 20
(+0 level, +4 Int, +0 enh)

At-Will Powers:
Magic Missile
Range 20....+4 vs. Reflex
Standard....One Creature
Hit: 2d4+4 force damage
Effect: Counts as a basic ranged attack

Ray of Frost
Range 10....+4 vs. Fortitude
Standard....One Creature
Hit: 1d6+4 cold damage and the target is slowed until the end of your next turn

Thunderwave
Close Blast 3....+4 vs. Fortitude
Standard....Each creature in burst
Hit: 1d6+4 damage and push the target 3 squares

Ghost Sound
Range 10
Standard....One object or unoccupied square
Effect: Creates a sound

Light
Range 5
Minor....One object or unoccupied square
Effect: Lights object or square and all within 4 square of it

Mage Hand
Range 5
Minor
Effect: Conjures a hand, manipulates up to 20 lbs, can move up to 5 squares, can exchange items in your hand
Move action to move hand 5 squares, minor to manipulate, free to drop
Sustain Minor: The hand persists

Prestigitation
Range 2
Minor
Effect: Many random non-combat effects

Encounter Powers:
Icy Terrain
Area burst 1 within 10....+4 vs. Reflex
Standard....Each creature in burst
Hit: 1d6+4 damage and target is knocked prone
Effect: Area is difficult terrain until the end of your next turn, can end as minor action

Daily Powers:
Sleep (Prepared)
Area burst 2 within 20....+4 vs. Will
Standard....Each creature in burst
Hit: Target is slowed (save ends). If the target fails the first saving throw, the target falls unconscious (save ends).
Miss: Target is slowed (save ends).

Freezing Cloud (Not Prepared)[b]
Area burst 2 within 10....+4 vs. Fortitude
Standard....Each creature in burst
Hit: 1d8+4 cold damage.
Miss: Half damage.
Effect: Cloud lasts until end of your next turn. Creatures that enter or start in the cloud are subject to another attack.

[b]Utility Powers:


Item Powers:
Ability Scores
STR 8 (-1) [0 pts] [8 base]
CON 12 (+1) [2 pts] [12 base]
DEX 10 (+0) [0 pts] [10 base]
INT 18 (+4) [9 pts] [16 base, +2 racial]
WIS 16 (+3) [9 pts] [16 base]
CHA 12 (+1) [2 pts] [12 base]



Feats
Bonus: Ritual Caster
Bonus: Action Surge (+3 to hit with Action Point use)
1: Leather Armor Proficiency

Class Features
Arcane Implement Mastery: Orb (-3 to one effect's save or extend an at-will until end of next turn)
Cantrips
Spell Book
Ritual Casting

Racial Features
Bonus At-will power
Bonus Feat
Bonus Skill
Human Defense Bonus

Skills
Acrobatics.......+0
Arcana...........+9 (Trained)
Athletics........-1
Bluff............+1
Diplomacy........+1
Dungeoneering....+3
Endurance........+1
Heal.............+3
History..........+9 (Trained)
Insight..........+8 (Trained)
Intimidate.......+1
Nature...........+9 (Trained)
Perception.......+3
Religion.........+9 (Trained)
Stealth..........+0
Streetwise.......+1
Thievery.........+0

Equipment:
Leather armor [25 gp][15 lb]
Dagger [1 gp][1 lb]
Orb [15 gp][2 lb]
Spellbook [Free][3 lb]
Standard Adventurer's Kit [15 gp][33 lb]

Total: 56/100 gp, 54/80 lb[/FONT]
Fight Summary Show
Current Fight Cycle:
Fight 1 Show

Fight 2 Show

Fight 3 Show


Results
1: [post=???]Win/Loss[/post] vs. Opponent (Player)
Total: ?? wins, ?? losses = ?? victory points
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2 years ago  ::  Jul 15, 2008 - 9:18PM #5
Setzertrancer
Posts: 37
Date Joined: 06/21/05
The Cataclysm


Xanian Show
[FONT="Courier New"]Xanian
Male Elf Warlock
Hit Points....28......Bloodied....14
Healing Surge.7......Surges/day..9
Initiative....+1......Speed.......7

AC....Fort....Ref.....Will
15.....13......14......11

Attacks:
Melee Basic...N/A
Ranged Basic..N/A
Ranged Basic..+3(Eldritch Blast)......Damage: 1d10+3...Range 10
(+0 level, +3 Con, +0 enh)

At-Will Powers:
Eldritch Blast (Con)
Implement, range 10....+3 vs. Reflex
Standard Action....One Creature
Hit: 1d10+3 damage

Hellish Rebuke
Implement, Range 10....+3 vs. Reflex
Standard Action....One Creature)
Hit: 1d6+3 fire damage and If you take damage before the end of you next turn, the target takes and extra 1d6+3 fire damage.

Encounter Powers:
Vampiric Embrace
Implement, range 5....+3 vs. Will
Standard Action....One Creature)
Hit: 2d8+3 necrotic damage and you gain 5 temporary hit points
Effect: Infernal Pact: You gain temporary hit points equal to 5+3

Name
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Daily Powers:
Flames of Phlegathos
Implement, range 10....+3 vs. Reflex
Standard Action....One Creature)
Hit: 3d10+3 fire damage
Effect: The Target take ongoing 5 fire damage (save ends)

Name
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Item Powers:
Name of item
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???


Ability Scores
Ability....Check......... Ability....Check
Scores....Modifier....... Scores....Modifier
STR 10.....+0............ CON 16.....+3
DEX 12.....+1............ INT 16.....+3
WIS 12.....+1............ CHA 12.....+1


Feats
Improved Dark One's Blessing (Your Dark One's Blessing now give you 3 additional temporary hit points)

Class Features
Cloth, Leather armor proficientcies
Simple, Melee and Ranged proficientcies
Eldritch Blast (You have Eldritch Blast as an at-will power)
Eldritch Pact, Infernal (You know the Hellish rebuke at-will spell, Dark One's Blessing: When an enemy under your Warlock's curse is reduced to 0 hit points or fewer, you immediately gain tempory hit points equal to your level)
Prime Shot (If none of your allies are nearer to your target then you are you gain +1 bonus to ranged attack rolls against that target)
Shadow Walk (On your turn if you move at least 3 squares away from where you started your turn you gain concealment until the end of your next turn)
Warlock's Curse +1d6 (Once per turn as a minor action, you can place a
Warlock’s Curse on the enemy nearest to you that
you can see. A cursed enemy is more vulnerable to
your attacks. If you damage a cursed enemy, you deal
extra damage. You decide whether to apply the extra
damage after making the damage roll. You can deal
this extra damage once per round.
A Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit
points or fewer.
You can place a Warlock’s Curse on multiple targets
over the course of an encounter; each curse requires
the use of a minor action. You can’t place a Warlock’s
Curse on a creature that is already affected by your or
another character’s Warlock’s Curse)


Racial Features
Bow Proficientcy: (N/A)
Fey Origin: (you are considered a fey creature for the purpose
of effects that relate to creature origin.)
Group Awareness: (You grant non-elf allies within
5 squares of you a +1 racial bonus to Perception
checks.)
Wild Step: (You ignore difficult terrain when you shift
even if you have a power that allows you to shift
multiple squares).
Elven Accuracy: You can use elven accuracy as an
encounter power.
Encounter
Free Action Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s
lower.


Skills
Acrobatics.......+1
Arcana...........+8
Athletics........+0
Bluff............+1
Diplomacy........+1
Dungeoneering....+1
Endurance........+3
Heal.............+3
History..........+8
Insight..........+1
Intimidate.......+6
Nature...........+3
Perception.......+3
Religion.........+8
Stealth..........+1
Streetwise.......+1
Thievery.........+1

Equipment:
Leather armor [25 gp][15 lb]
Wand Implement [7 gp][- lb]
??? miscellaneous [? gp][? lb]
??? magic item [? gp][? lb]

Total: 53/100 gp, 15/100 lb[/FONT]
Xander Show
[FONT="Courier New"]Xander
Male Human Fighter
Hit Points....31......Bloodied....15
Healing Surge.7......Surges/day..12
Initiative....+0......Speed.......5

AC....Fort....Ref.....Will
18.....17......12......11

Attacks:
Melee Basic...+8(Greatsword).....Damage: 1d10+5
(+0level, +4 Str, +3 prof, +0 enh)

At-Will Powers:
Cleave
Melee....+8 vs. AC
Standard Action, One Creature
Hit: 1d10+5 damage and an adjacent enemy takes 5 damage

Reaping Strike
Melee....+8 vs. AC
Standard Action, One Creature
Hit: 1d10+5 damage
Miss: You deal damage equal to your strength modifier

Sure Strike
Melee....+10 vs. AC
Standard Action, One Creature
Hit: 1d10 damage

Name
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Encounter Powers:
Steel Serpent Strike
Melee....+8 vs. AC
Standard Action, One Creature
Hit: 2d10+5 damage and the target is slowed and cannot shift until end of your turn

Name
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Daily Powers:
Villian's Menace
Melee....+8 vs. AC
Standard Action, One Creature
Hit: 2d10+5 damage and you gain a +2 power bonus to attack rolls and a +4 bonus power bonus to damage rolls against the target until the end of the encounter.
Miss: Gain a +1 power bonus to attack rolls and +2 power bonus to damage rolls against the target until the end of the encounter.

Name
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Item Powers:
Name of item
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???


Ability Scores
Ability....Check......... Ability....Check
Scores....Modifier....... Scores....Modifier
STR 18.....+4............ CON 16.....+3
DEX 16.....+3............ INT 10.....+0
WIS 10.....+0............ CHA 10.....+0


Feats
Plate Armor Proficientcy
Greatsword Focus (+1 to damage rolls with a Greatsword)

Class Features
Simple and Military, Melee and Ranged weapon proficientcy
Weapon Talent, Two-handed (+1 to attack rolls with two-handed weapons)
Combat superiority (No effect, because of +0 wisdom modifier)
Combat Challenge (Every time you attack an enemy, whether the attack hits or
misses, you can choose to mark that target. The mark
lasts until the end of your next turn. While a target
is marked, it takes a –2 penalty to attack rolls for any
attack that doesn’t include you as a target. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place.
In addition, whenever a marked enemy that is
adjacent to you shifts or makes an attack that does not
include you, you can make a melee basic attack against
that enemy as an immediate interrupt)

Racial Features
+2 Str
Bonus Feat (Plate Proficientcy)
Bonus SKill (Heal)
Bonus At-Will (Cleave)

Skills
Acrobatics.......-1
Arcana...........+0
Athletics........+7
Bluff............+0
Diplomacy........+0
Dungeoneering....+0
Endurance........+6
Heal.............+5
History..........+0
Insight..........+0
Intimidate.......+5
Nature...........+0
Perception.......+0
Religion.........+0
Stealth..........-1
Streetwise.......+0
Thievery.........-1

Equipment:
Plate armor [50 gp][50 lb]
Greatsword melee weapon [30 gp][8 lb]
??? miscellaneous [? gp][? lb]
??? magic item [? gp][? lb]

Total: 5/100 gp, 80/180 lb[/FONT]
Fight Summary Show
Current Fight Cycle:
Fight 1 Show

Fight 2 Show

Fight 3 Show


Results
1: [post=???]Win/Loss[/post] vs. Opponent (Player)
Total: ?? wins, ?? losses = ?? victory points
Quick Reply
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2 years ago  ::  Jul 16, 2008 - 3:30AM #6
whitebaron
Posts: 5,569
Date Joined: 08/13/07
The Arcane Initiates
VP: 12 (Record: 5/2)

Lyta Frostbringer Show
[FONT="Courier New"]Lyta Frostbringer
Female Half-Elf Spellslinger (Warlock)
Hit Points....55......Bloodied....27
Healing Surge.13......Surges/day..10
Initiative....+2......Speed.......6
Passive Perception................11

AC....Fort....Ref.....Will
18.....17......17......16
[HP: 12(starting)+18(con)+5(Toughness)+4*5(lvl)]
[Speed: 6(base)] [Surges: 6(warlock)+4(con)]
[AC: 10(base)+2(lvl)+2(armor)+3(int)+1(enh)]
[Fo: 10(base)+2(lvl)+4(con)+1(enh)]
[Re: 10(base)+2(lvl)+1(class)+3(int)+1(enh)]
[Wi: 10(base)+2(lvl)+1(class)+2(cha)+1(enh)]


Attack Workspace:
Ranged Basic.. Eldritch Blast +8, 1d10+8 (Range: 10) [crit:2d6+18]
(+1 to-hit when no ally is nearer to the enemy)
[Con-based: +2 Level, +4 Con, +2 Enh]
[Cha-based: +2 Level, +2 Cha, +2 Enh]
[Int-based: +2 Level, +3 Int, +2 Enh]


At-Will Attack Powers:
Eldritch Blast (Warlock 1)
Ranged 10....+8 vs. Reflex
Hit: 1d10+8 damage.
[crit:2d6+18]
Special: This counts as a ranged basic attack

Hellish Rebuke (Warlock 1)
Ranged 10....+8 vs. Reflex
Hit: 1d6+6 fire damage, if I take damage before the end of my next turn, the target takes additional 1d6+6 fire damage.
[crit:2d6+12]

Encounter Attack Powers:
Vampiric Embrace (Warlock 1)
Ranged 5....+8 vs. Will
Hit: 2d8+6 necrotic damage, gain 8 temporary hitpoints
[crit:2d6+22]

Frigid Darkness (Warlock 3)
Ranged 10....+8 vs. Fortitude
Hit: 2d8+6 cold damage, and the target grants combat advantage to me and my allies until the end of my next turn.
[crit:2d6+22]

Ray of Frost (Half-Elf Racial)
Ranged 10....+7 vs. Fortitude
Hit: 1d6+5 Cold Damage, the target is slowed until the end of my next turn.
[crit:2d6+11]

Scorching Burst (Arcane Initiate)
Area Burst 1 within 10....+7 vs. Reflex
Hit: 1d6+5 fire Damage
[crit:2d6+11]

Daily Attack Powers:
Armor of Agathys (Warlock 1) [used]
Personal
Effect: Gain 13 temporary hitpoints. Until end of encounter, every enemy starting next to me takes 1d6+4 cold damage

Avernian Eruption (Warlock 5)
Area Burst 1 within 10....+8 vs. Reflex
Hit: 2d10+6 fire damage.
[crit:2d6+26]
Effect: The targets take ongoing 5 fire damage(save ends).

Utility Powers:
Ethereal Stride (Warlock 2)
Move Action
Effect: I can teleport 3 squares, and gain a +2 power bonus to all defenses until the end of my next turn.

Item Powers:
Wand of Icy Terrain x2
Area Burst 1 within 10....+6 vs. Reflex
Hit: 1d6+4 cold damage, and the target is knocked prone.
[crit:1d6+10]
Effect: The powers area is difficult terrain until the end of my next turn.

Ability Scores
Ability....Check......... Ability....Check
Scores....Modifier....... Scores....Modifier
STR 10.....+2............ CON 19.....+6
DEX 10.....+2............ INT 17.....+5
WIS 09.....+1............ CHA 15.....+4

[Starting Con 16 (9), Int 16(9), Wis 9(1), Cha 13(3)]
[Racial: Con+2 to 18, Cha+2 to 15]
[Lvl: Con+1(4) Int+1(4)]


Skills
Acrobatics.......+2
Arcana...(T).....+10
Athletics........+2
Bluff.....(T)....+9
Diplomacy........+6°
Dungeoneering....+1
Endurance........+6
Heal.............+1
History....(T)...+10
Insight...(T)....+6°
Intimidate..(T)..+9
Nature...........+1
Perception.......+1
Religion.........+5
Stealth..........+2
Streetwise.......+4
Thievery.........+2
° .. Including +2 Racial Bonus

Feats
Arcane Initiate[sup]Level 1[/sup] (Arcana Training, gain Scorching Burst, proficiency with wizard implements)
Action Surge [sup]Level 2[/sup] (+3 to attacks when spending an action point)
Toughness [sup]Level 4[/sup] (+5 HP/tier)

Class Features
Prime Shot (+1 to hit if closest to opponent)
Shadow Walk (concealment if moving 3+ squares)
Warlock's Curse (minor, place curse on nearest opponent, +1d6 damage to cursed enemies)
Infernal Pact(Dark One's blessing - When a cursed opponent falls to 0 or below, gain 5 temphp)

Racial Features
Dilletante (gain Ray of Frost)
Dual Heritage (take feats of human and elves)
Group Diplomacy (as if i'd ever use that...)

Equipment:
---
Amulet of Protection +1 [360 gp]
Bracers of the Perfect Shot (heroic tier) [680 gp]
---
Magic Wand +2 [1800 gp]
2* Wand of Icy Terrain +1 [2*680 gp]
Magic Leather armor +1 [360 gp][15 lb]

Total: 4560/4750 gp, 15/100 lb

[/FONT]
Argor Frostbringer Show
[FONT="Courier New"]Argor Frostbringer
Male Dragonborn Bodyguard (Fighter)
Hit Points....53......Bloodied....26
Healing Surge.15......Surges/day..11
Initiative....+4......Speed.......5
Passive Perception................13

AC....Fort....Ref.....Will
22.....19......17......14
[HP: 15(starting)+14(con)+4*6(lvl)]
[Speed: 6(base)-1(scale)] [Surges: 9(fighter)+2(con)]
[AC: 10(base)+2(lvl)+2(shield)+7(armor)+1(enh)]
[Fo: 10(base)+2(lvl)+2(class)+4(str)+1(enh)]
[Re: 10(base)+2(lvl)+2(dex)+1(enh)+2(shield)]
[Wi: 10(base)+2(lvl)+1(cha)+1(enh)]


Attack Workspace:
Melee Basic... Battleaxe +11, 1d10+7 [crit: 2d12+17]
Ranged Basic.. Handaxe +10, 1d6+6 (Range 5/10) [crit: 1d12+13]
(+1 to-hit, +2 damage when bloodied)
[Battleaxe: +2 Level, +4 Str, +2 Enh, +2 Prof, +1 Fighter]
[Handaxe: +2 Level, +4 Str, +1 Enh, +2 Prof, +1 Fighter]


At-Will Attack Powers:
Sure Strike (Fighter 1)
Melee Weapon....+13 vs. AC
Hit: 1d10+3 damage.
[crit: 2d12+13]

Tide of Iron (Fighter 1)
Melee Weapon....+11 vs. AC
Hit: 1d10+7 damage, optional push 1 and shift into targets square.
[crit: 2d12+17]

Encounter Attack Powers:
Steel Serpent Strike (Fighter 1)
Melee Weapon....+11 vs. AC
Hit: 2d10+7 damage and target is slowed, cannot shift until the end of my next turn.
[crit: 2d12+27]

Crushing Blow (Fighter 3)
Melee Weapon....+11 vs. AC
Hit: 2d10+9 damage.
[crit: 2d12+29]

Dragon Breath (Dragonborn Racial)
Minor Action
Close Blast 5....+8 vs. Reflex (STR-based)
Hit: 1d6+2 cold damage
[crit: 8]

Daily Powers:
Villain's Menace (Fighter 1)
Melee Weapon....+11 vs. AC
Hit: 2d10+7 damage and gain +2 to-hit, +4 damage against that target until the end of the encounter
[crit: 2d12+27]
Miss: +1 to-hit, +2 damage against that target until the end of the encounter

Rain of Steel (Fighter 5)
Minor Action....Stance
Effect: Any enemy that starts its turn adjacent to me takes 1d10+7(battleaxe) or 1d6+6(handaxe) damage.

Utility Powers:
No Opening (Fighter 2)
Immediate Interrupt....An Enemy attacks with CA
Effect: Cancel the combat advantage I was about to grant for the attack.

Item Powers:
When an enemy scores a melee crit on me, he takes 1d10+2 damage. (razor armor)

Shield of Protection
Standard Action....Personal
You and an adjacent ally gain resist 10 to all damage until the end of your next turn.

Ability Scores
Ability....Check......... Ability....Check
Scores....Modifier....... Scores....Modifier
STR 19.....+6............ CON 15.....+4
DEX 14.....+4............ INT 08.....+1
WIS 12.....+3............ CHA 13.....+3

[Starting Str 16 (9), Dex 14(5), Con 14(5), Wis 12(2), Cha 11(1)]
[Racial: Str+2 to 18, Cha+2 to 13]
[Lvl: Str+1(4) Con+1(4)]


Skills
Acrobatics.......+2*
Arcana...........+1
Athletics..(T)...+9*
Bluff............+3
Diplomacy........+3
Dungeoneering....+3
Endurance..(T)...+7*
Heal.....(T).....+8
History..........+3°
Insight..........+3
Intimidate.......+5°
Nature...........+3
Perception.......+3
Religion.........+1
Stealth..........+2*
Streetwise.......+3
Thievery.........+2*
* .. Including -2 Armor Penalty due to shield
° .. Including +2 Racial Bonus

Feats
Dragonborn Frenzy[sup]Level 1[/sup] (+2 damage when bloodied)
Weapon Focus(Axe)[sup]Level 2[/sup] (+1 damage with axes)
Enlarged Dragon Breath[sup]Level 4[/sup] (Breath => blast 5)

Class Features
Combat Challenge (mark, make immediate attack against non-compliers)
Combat Superiority (+1 to AoO, stop opponents movement if hit)
Fighter Weapon Talent (One-Handed - +1 to-hit)

Racial Features
Dragonborn Fury (+1 to-hit when bloodied)
Draconic Heritage (HS-value increased by CON-Modifier)
Dragon Breath(Encounter Power)

Equipment:
Heavy Shield of Protection [680 gp][15 lb]
--
Amulet of Protection +1 [360 gp]
Razor Scale Armor +1 [520 gp][45 lb]
--
Vicious Battle Axe +2 [2600 gp][6 lb]
Vicious Handaxe +1 [520 gp][2 lb]

Total: 4680/4750 gp, 74/180 lb[/FONT]
Fight Summary Show
Current Fight Cycle:
Fight 1
Fight 2
Fight 3


Results
Win vs. The Astral Antipodes (MindwandererB) [Their Warlock was really freaking me out.]
Loss vs. Eagle Eye Twins (lonewolf) [Dual striker is just nasty in such a format...]
Win vs. Hermes' Strike (TelinArtho) [Everything's under control.]
Win vs. The Astral Antipodes (MindwandererB) [My demonic powers controlled the dice.]
---
Loss vs. Eagle Eye Twins (lonewolf) [Dual striker is to nasty in such a format.]
Win vs. Sons of the Hunt (post_ironic) [My positioning was better.]
Win vs. Sehanine's Stalkers (LinkN) [He charged to eager into the fray]
????? vs. The Astral Antipodes (MindwandererB) [Currently being Re-run]
---

Total: 5 wins, 2 losses = 12 victory points
This new forum is terrible. Try again Wizards.
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2 years ago  ::  Jul 16, 2008 - 8:32AM #7
Sindorin
Posts: 66
Date Joined: 05/04/04
Work in progress

Ready for Month Day [Fight 1]

Team Name


Incanus Darkwind Show
[FONT="Courier New"]Incanus Darkwind
Male Half Elf Warlock 1
Hit Points....32......Bloodied....16
Healing Surge.8......Surges/day..11
Initiative....+0......Speed.......6 squares

AC....Fort....Ref.....Will
??.....??......??......??

At-Will Powers:
Eldritch Blast
Warlock Attack Level 1
Standard Action, Implement, 10 Squares
Constitution vs. Reflex
Hit: 1d10+5 damage
Hellish Rebuke
Warlock (Infernal) Attack Level 1
Standard Action, Implement, 10 Squares
Constitution vs. Reflex
Hit: 1d6+5 damage and if Incanus is hit again before his next turn, target takes 1d6+5 damage

Encounter Powers:
Name
Source (e.g. class, racial) Type (attack, utility) Level
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Daily Powers:
Name
Source (e.g. class, racial) Type (attack, utility) Level
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Item Powers:
Name of item
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???


Ability Scores
STR ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
CON ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
DEX ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
INT ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
WIS ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
CHA ?? (+?) [?? pts] [?? base, +? racial, +? advancement]


Feats
Feat Name (effect)

Class Features
Infernal Pact (Hellish Rebuke known, Dark One's Blessing pact boon)

Racial Features
Feature Name (effect)

Skills
Acrobatics.......+? (Trained)
Arcana...........+?
Athletics........+?
Bluff............+?
Diplomacy........+?
Dungeoneering....+?
Endurance........+?
Heal.............+?
History..........+?
Insight..........+?
Intimidate.......+?
Nature...........+?
Perception.......+?
Religion.........+?
Stealth..........+?
Streetwise.......+?
Thievery.........+?

Equipment:
??? armor [? gp][? lb]
??? melee weapon [? gp][? lb]
??? ranged weapon [? gp][? lb]
??? ammunition [? gp][? lb]
??? miscellaneous [? gp][? lb]
??? magic item [? gp][? lb]

Total: ??/??? gp, ??/??? lb[/FONT]
Character Name 2 Show
[FONT="Courier New"]Character Name
Sex Race Class
Hit Points....??......Bloodied....??
Healing Surge.??......Surges/day..??
Initiative....+?......Speed.......?

AC....Fort....Ref.....Will
??.....??......??......??

Attacks:
Melee Basic...+?(weapon).....Damage: ?d?+?
(+? level, +? Str, +? prof, +? enh)
Ranged Basic..+?(weapon).....Damage: ?d?+?...Range ??/??
(+? level, +? Dex, +? prof, +? enh)
Ranged Basic..+?(power)......Damage: ?d?+?...Range ??
(+? level, +? Int/Cha, +? enh)

At-Will Powers:
Name
Source (e.g. class, racial) Type (attack, utility) Level
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Encounter Powers:
Name
Source (e.g. class, racial) Type (attack, utility) Level
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Daily Powers:
Name
Source (e.g. class, racial) Type (attack, utility) Level
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???

Item Powers:
Name of item
Weapon, range, or area....+? vs. Defense
(Optional: Action type....Target)
Hit: ?d?+? damage and ???
Miss: ???
Effect: ???


Ability Scores
STR ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
CON ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
DEX ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
INT ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
WIS ?? (+?) [?? pts] [?? base, +? racial, +? advancement]
CHA ?? (+?) [?? pts] [?? base, +? racial, +? advancement]


Feats
Feat Name (effect)

Class Features
Feature Name (effect)

Racial Features
Feature Name (effect)

Skills
Acrobatics.......+? (Trained)
Arcana...........+?
Athletics........+?
Bluff............+?
Diplomacy........+?
Dungeoneering....+?
Endurance........+?
Heal.............+?
History..........+?
Insight..........+?
Intimidate.......+?
Nature...........+?
Perception.......+?
Religion.........+?
Stealth..........+?
Streetwise.......+?
Thievery.........+?

Equipment:
??? armor [? gp][? lb]
??? melee weapon [? gp][? lb]
??? ranged weapon [? gp][? lb]
??? ammunition [? gp][? lb]
??? miscellaneous [? gp][? lb]
??? magic item [? gp][? lb]

Total: ??/??? gp, ??/??? lb[/FONT]
Fight Summary Show
Current Fight Cycle:
Fight 1 Show

Fight 2 Show

Fight 3 Show


Results
1: [post=???]Win/Loss[/post] vs. Opponent (Player)
Total: ?? wins, ?? losses = ?? victory points
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2 years ago  ::  Jul 16, 2008 - 7:43PM #8
Erithmu
Posts: 2,102
Date Joined: 09/07/04
  • Core Coliseum Elder
Arcanists of the Raven Queen
VP: 2 (Record: 0/2)



Owen Ir'Tolden Show
[FONT="Courier New"]Owen Ir'Tolden
Male Shadar-Kai Wizard (MM 279)
Hit Points....24......Bloodied....12
Healing Surge.06......Surges/day..08
Initiative....+2......Speed.......6

AC....Fort....Ref.....Will
14.....13......14......14

Attacks:
Use Spells

At-Will Powers:
Ray of Frost
Standard: Arcane, Cold, Implement
Range 10....+4 vs. Fort
Hit: 1d6+4 damage and Slow target till end of next turn

Scorching Burst
Standard: Arcane, Fire, Implement
Area Burst 1 (range 10)....+4 vs. Rflx
Hit: 1d6+4 damage

Encounter Powers:
Icy Terrain
Standard: Arcane, Cold, Implement
Area Burst 1 (range 10)....+4 vs. Rflx
Hit: 1d6+4 damage and knock target prone
Effect: Area is difficult terrain till end of next turn

Shadow Jaunt (Racial)
Move: Teleport
Effect: Teleport 3 squares and become insubstantial till start of next turn

Daily Powers:
Sleep
Standard: Arcane, Sleep, Implement
Area Burst 2 (range 20)....+4 vs. Will
Hit: Slow (save ends) Failed save -> Unconscious (save ends)
Miss: Slow (save ends)

Healing Word
Minor: Divine, Healing
Close Burst 5
Effect: Self or Target ally spends healing surge and gains value +1d6

Spellbook Show
Lvl 1 Attack: Sleep/Freezing Cloud
Item Powers:
N/A

Ability Scores
STR 08 (-1) [0 pts] [08 base]
CON 14 (+2) [5 pts] [10 base]
DEX 13 (+2) [1 pts] [10 base, +2 racial]
INT 18 (+4) [9 pts] [10 base, +2 racial]
WIS 14 (+2) [5 pts] [10 base]
CHA 12 (+1) [2 pts] [10 base]

Feats
Initiate of the Faith

Class Features
Implement: Orb of Imposition
Ritual Casting

Racial Features
Shadow Jaunt - Encounter
+2 Int, +2 dex
Low Light vision
+1 Fort
+2 Stealth, Acrobatics

Skills
Acrobatics.......+6
*Arcana...........+9
Athletics.......-1
Bluff............+1
Diplomacy........+1
*Dungeoneering....+7
Endurance........+2
Heal.............+2
History..........+4
*Insight..........+7
Intimidate.......+1
Nature...........+2
Perception.......+2
*Religion.........+9
Stealth..........+6
Streetwise.......+1
Thievery.........+1

Equipment:
Orb Implement [15 gp][2 lb]

Total: 15/100 gp, 2/80 lb[/FONT]
Nest Freemark Show
[FONT="Courier New"]Nest Freemark
Female Tiefling Warlock (Star Pact)
Hit Points....27......Bloodied....13
Healing Surge.6......Surges/day..8
Initiative....+0......Speed.......6

AC....Fort....Ref.....Will
15.....12......14......15

Attacks:
Melee Basic... (none)
Ranged Basic..(see Eldrich Blast)

At-Will Powers:
Dire Radiance
Standard: Arcane, Fear, Radiant, Implement
Range 10....+3 vs. Fort
Hit: 1d6+3 damage
Effect: If Target moves closer on next turn, it takes 1d6+2

Eldritch Blast
Standard: Arcane, Implement
Range 10....+4 vs. Rflx
Hit: 1d10+4 damage

Encounter Powers:
Dreadful Word
Standard: Arcane, Fear, Psychic, Implement
Range 5....+5 vs. Will
Hit: 2d8+5 damage and -4 to will defense till end of next turn

Infernal Wrath
Minor
Effect: +1 to attack roll vs target hit last turn, Add Cha mod to damage

Daily Powers:
Dread Star
Standard: Arcane, Fear, Radiant, Implement
Range 10....+5 vs. Will
Hit: 3d6+5 damage and target is immobilized till end of next turn
Effect: Target takes -2 to will saves (save ends)

Item Powers:
N/A

Ability Scores
STR 08 (-1) [00 pts] [08 base]
CON 15 (+2) [07 pts] [10 base]
DEX 11 (+0) [01 pts] [10 base]
INT 16 (+3) [05 pts] [10 base, +2 racial]
WIS 10 (+0) [00 pts] [10 base]
CHA 18 (+4) [09 pts] [10 base, +2 racial]

Feats
Hellfire Blood (+1 Atk/Dmg: Fear or Fire effects: included)

Class Features
Star Pact
- +1 to any d20 roll when a cursed target is reduced to 0
Prime shot (+1 if closest to target)
Shadow Walk (move 3 squares gain concealment)
Warlocks Curse (+1d6)

Racial Features
Infernal Wrath - Encounter
+2 Int, +2 Cha
Low Light vision
+1 to attack vs Bloodied
Resist fire (5)
+2 Bluff, Stealth

Skills
Acrobatics.......+0
Arcana...........+3
Athletics........-1
*Bluff............+11
Diplomacy........+4
Dungeoneering....+0
Endurance........+2
Heal.............+0
History..........+3
*Insight..........+5
*Intimidate.......+9
Nature...........+0
Perception.......+0
Religion.........+3
Stealth..........+2
*Streetwise.......+9
Thievery.........+0

Equipment:
Leather armor [25 gp][15 lb]
Rod Implement [12 gp][2 lb]


Total: 37/100 gp, 17/80 lb[/FONT]
Fight Summary Show
Current Fight Cycle:
Fight 1: No Resources Used.
Fight 2: Owen used AP, Nest used 2 healing surges and D1

Results
1: Loss vs. Eagle Eye Twins
2: Loss vs Swift Hammer
I lurk around 2 groups:
Real Adventures - Home of a few characters I play
The COre COliseum - Home of a few of my Gladiators
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2 years ago  ::  Jul 16, 2008 - 8:46PM #9
SauroGrenom
Posts: 535
Date Joined: 07/22/04
  • Core Coliseum Elder
  • 1st CoCo Tournament Champion
Ready for Month Day [Fight 1]

Archons


Theo Show
[FONT="Courier New"]Theo
Male Elf Cleric of Corellon
Hit Points....25 Bloodied....14
Healing Surge..7 Surges/day..8
Initiative....+0 Speed.......7

AC...17 [10, +6 Chain Armor, +1 Dex]
Fort.12 [10, +2 Str]
Ref..11 [10, +1 Dex]
Will.16 [10, +2 Cleric, +4 Wis]

Attacks:
Melee Basic...+5(Longsword).....Damage: 1d8+3
(+0 level, +2 Str, +3 prof, +0 enh)(+1 Damage Versatile)
Ranged Basic..+3(Longbow).....Damage: 1d10+1...Range 20/40
(+0 level, +1 Dex, +2 prof, +0 enh)

At-Will Powers:
1)Lance of Faith (*Divine, Implement, Radiant)[+4 vs Reflex](Range 5)(Standard Action)
Effect: 1d8+4 radiant damage, and one ally you can see gains +2 power bonus to his or her next attack against the target.
2)Priest’s Shield (*Divine, Weapon)[+4 vs AC](Melee)(Standard Action)
Effect: 1d8+2 damage, you and one adjacent ally gain +1 power bonus to AC until the end of your next turn.

Encounter Powers:
1)Healing Word (*Divine, Healing)(Burst 5)(Minor Action)
Effect: Target can spend a healing surge and regain an additional 1d6hp.
Special: Usable 2/encounter but 1/round.
2)Channel Divinity Turn Undead (*Divine, Implement, Radiant)[+4 vs Will](Burst 2)(Standard Action)
Hit: Target each undead in burst for 1d10+4 radiant damage and push the target 5 squares.
Target is immobilized until the end of your next turn.
3)Channel Divinity Divine Fortune (*Divine)(Personal)(Free Action)
Effect: Gain +1 bonus on your next attack roll or save before the end of your next turn.
4)Divine Glow (*Divine, Implement, Radiant)[+4 vs Reflex](Burst 3)(Standard Action)
Effect: Target each enemy in blast for 1d8+4 radiant damage, allies in blast gain +2 power bonus to attack rolls until the end of your next turn.

Daily Powers:
1)Cascade of Light (*Divine, Implement, Radiant)[+4 vs Will](Range 10)(Standard Action)
Effect: 3d8+4 radiant damage, and the target gains vulnerability 5 to all your attacks (save ends).
Miss: Half damage and no vulnerability.

Item Powers:

Ability Scores
STR 14(+2)[5 pts][10 base]
CON 13(+1)[3 pts][10 base]
DEX 12(+1)[0 pts][10 base, +2 Elf]
INT 8 (-1)[0 pts][8 base]
WIS 18(+4)[9 pts][10 base, +2 Elf]
CHA 14(+2)[5 pts][10 base]

Feats
Elven Precision 1st Level: Gain +2 bonus on the new attack roll when you use Elven Accuracy.

Class Features
Channel Divinity: Divine Fortune
Channel Divinity: Turn Undead
Healing Word

Racial Features
Elven Accuracy (Use a free action to reroll an attack roll 1/round.)
Fey Origin (You are treated as a fey creature for effects that relate to creature origin.)
Group Awareness (Non-Elf allies within 5 squares receive a +1 bonus on Perception checks.)
Wild Step (You ignore difficult terrain when you shift.)

Skills
Acrobatics.......+?
Arcana...........+? (Trained)
Athletics........+5
Bluff............+?
Diplomacy........+?
Dungeoneering....+?
Endurance........+7
Heal.............+8 (Trained)
History..........+?
Insight..........+? (Trained)
Intimidate.......+?
Nature...........+? (+2 Elf)
Perception.......+? (+2 Elf)
Religion.........+? (Trained)
Stealth..........+?
Streetwise.......+?
Thievery.........+?

Equipment:
Chain Armor [? gp][? lb]
Longsword [? gp][? lb]
Longbow [? gp][? lb]
100 ammunition [? gp][? lb]
Holy Symbol [? gp][? lb]
??? magic item [? gp][? lb]

Total: ??/??? gp, ??/??? lb[/FONT]


Yarnack Show
[FONT="Courier New"]Yarnack
Male Githyanki Warlock
Hit Points....30......Bloodied....15
Healing Surge..7......Surges/day..10
Initiative....+2......Speed.......6

AC...15 [10, Leather +2, Int +3]
Fort.14 [10, Con +4]
Ref..14 [10, +1 Warlock, Int +3]
Will.14 [10, +1 Warlock, +1 Githyanki, Cha +2]

Attacks:
Melee Basic...+3(Dagger).....Damage: 1d6
(+0 level, +3 prof, +0 enh)
+1 to ranged attacks if no allies are closer to the target than you.

At-Will Powers:
1)Eldritch Blast (Arcane, Implement)
Warlock Ranged (10) Target: One Creature [+4 vs Reflex] 1d10+4
Special: This attack counts as a ranged basic attack.
2)Hellish Rebuke (Arcane, Fire, Implement)
Warlock Ranged (10) Target: One Creature [+4 vs Reflex] 1d6+5 (Standard)
Special: If you take damage before the end of your next turn, the target takes an extra 1d6+5 damage.

Encounter Powers:
1)Telekinetic Leap
Githyanki Ranged (10) Target: You or one ally (Move Action)
Effect: Target can fly up to 5 squares.
2)Vampiric Embrace (*Arcane, Implement, Necrotic)
Warlock Ranged (5) Target: One Creature [+4 vs Will] 1d8+4 (Standard)
Effect: Hit causes additional gain of 8hp.

Daily Powers:
1)Flames of Phlegethos (*Arcane, Implement, Fire)
Warlock Ranged (5) Target: One Creature [+4 vs Reflex] 3d10+5 fire (Standard)
Effect: Hit causes ongoing 5 fire damage (save ends).

Item Powers:
None

Ability Scores
STR 10(+0)[0 pts][10 base]
CON 18(+4)[9 pts][10 base, +2 Githyanki]
DEX 13(+1)[3 pts][10 base]
INT 16(+3)[5 pts][10 base, +2 Githyanki]
WIS 8(-1)[0 pts][8 base]
CHA 14(+2)[5 pts][10 base]

Feats
Astral Fire 1st Level: +1 Feat Bonus to Damage on fire or radiant powers.

Class Features
Eldritch Blast: Gain Eldritch Blast as a at will power.
Eldritch Pact: Infernal Pact. Gain Hellish Rebuke and Dark One’s Blessing.
Prime Shot: +1 attack bonus to ranged attacks, if no allies are closer to the target. Shadow Walk: If on your turn you move at least 3 squares from where you started, you gain concealment till the end of your next turn.
Warlock’s Curse: Use Warlock’s Curse on the nearest enemy you can see (1/turn Minor). You can place multiple curses. +1d6 damage.
Dark One’s Blessing: When a cursed enemy falls to 0HP or less, immediately gain temp HP equal to level.

Racial Features
Telekinetic Leap 1/encounter
Githyanki Willpower: +1 will defense and +2 on saves vs charm effects.

Skills
Acrobatics.......+?
Arcana...........+? (Trained)
Athletics........+?
Bluff............+?
Diplomacy........+?
Dungeoneering....+?
Endurance........+?
Heal.............+?
History..........+? (Trained, +2 Githyanki)
Insight..........+? (Trained)
Intimidate.......+?
Nature...........+?
Perception.......+?
Religion.........+?
Stealth..........+?
Streetwise.......+? (Trained)
Thievery.........+?

Equipment:
Leather armor [? gp][? lb]
Dagger melee weapon [? gp][? lb]
Wand ranged weapon [? gp][? lb]

Total: ??/??? gp, ??/??? lb[/FONT]



Fight Summary Show
Current Fight Cycle:
Fight 1 Show

Fight 2 Show

Fight 3 Show


Results
1: [post=???]Win/Loss[/post] vs. Opponent (Player)
Total: ?? wins, ?? losses = ?? victory points
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2 years ago  ::  Jul 21, 2008 - 5:11AM #10
CrazyArtificer
Posts: 678
Date Joined: 11/09/07
  • Core Coliseum Elder
just in time for 1st fight, I promise.
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